IDOL STAR
You are five years old. In twelve years there will be six slots and eleven girls.
What it is
A life simulator about becoming — or not becoming — an idol. One screen, a feed of what happened to you, and one button. A whole life takes about twenty minutes.
Most games about fame start on the day you get famous. This one starts at five, in your mum's kitchen, years before anyone is watching. Which school you go to, whether she can afford the dance academy, whether you are the kid who sings at the wedding or the kid who hides — all of it is the game, and all of it is still there at seventeen when they read out the lineup.
The scale is in the practice room, not the bathroom. The trainer reads the number out loud so the line behind you hears it, then writes it in the same book she writes your vocal notes in.
- Skip dinner again
- Eat anyway
- Call your mum about it
— one event, of two hundred and sixteen
How it works
- Time runs at four speeds. Half a year a tap when you are small, a week a tap by the time it matters.
- Some numbers you can see. The ones that decide your life, you cannot — you only ever read them in how people treat you.
- Nine endings. Going home is one of the good ones, if home is good.
- Every run has a seed, so you can hand somebody the exact life you just played.
What it does not do
No ads. No in-app purchases. No accounts, no analytics, no tracking, and no networking code at all — it works in aeroplane mode. Your run is one small file on your own phone. See the privacy policy, which is short because there is nothing to describe.
No real idols, groups, companies or songs appear in the game. Everyone in it is invented.
Get it
Coming to iOS. Write to mert@maindtec.de if you want to be on the TestFlight.